Zergling* - one from each egg, 50hp, 8 attack (originally I had tried 7dmg, might go back) Zerg changes - emphasis on zergling, queenĭrone - does 8+1 EXPLOSIVE damage (much better vs. ![]() "Bomb" attack is range 2, 30+5 EXPLOSIVE attack with splash (siege tank radii and animation, friendly fire) Might be overpowered in large numbers, but the range is terrible to compensate. Valkyrie* - Has a new ground attack in additional to the halo rockets. Wraith - ground attack increased to 10+2, MEDIUM armor so its less of a paper airplane (takes 8 hits from goliaths/turrets instead of 6), energy upgrade cost decreased to 150/150 (like all other energy upgrades) Nuclear Missile - build time decreased, Nuke mineral cost reduced to 100 (goes along with the ghost buffs) Ghost* - 20 shields, 20+2 ground attack, new Air attack "tormentor missile" 12+2 EXPLOSIVE dmg, Lockdown reduced to 75 energy (not overpowered, just more fun) ![]() SCV - attack decreased to 4 (since SCVs are powerful enough as it is)įirebat - costs 75/25, hp increased to 65 (from 50), armor type is now MEDIUM (sunkens/dragoons now do 75% damage instead of 50% but still takes same # of hits)
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